Monday, March 19, 2018

3/19/18

The first scene that I thumb nailed was the bar scene where Sham drunkenly tells the upsky salver about the stuff he found in the wreck. I know that it's not important to the book, but I thought that it'd be nice to have an interior shot in my portfolio, and it might be nice to have a quieter close up shot in my keyframe portfolio. 

This was my first try


I pulled the camera in and down. I think this one is more interesting


Then I tried a head on shot from behind the bar

I pulled the camera dawn again for more drama. I think I like this one more too.

For the next set, I thought it might be nice to do a sceene with the giant mole chasing the train. I don't think the actually happened in the book, but i think it will read better than the train chasing the mole in a portfolio. I chose this shot, because it will be a dramatic shot with relatively few elements that I need to design. So, I hope that It can be finished quickly.

Ingredients list:
-Big ass mole monster
-Train
-Silhouetted character
-Low camera angle
First try

Second Try, Lowered the camera angle even more, and canted the horizon, also pulled more reference.

So, during the second try for the mole chase I found a bunch of good reference from snow piercer and it made me question: "what am I even doing?" I'm just finding better shot compositions than I can come up with, stealing them tweaking them and adding a mole. AD's will see right through this. why would they hire me? These are already so great, and I don't think that I can add anything to them.














Friday, September 29, 2017

Dero Shroake

Here's a character sheet for Dero Shroake, Caldera's Brother. I made him young and a little morose. His parents died recently after all. Dero wears his dads sweater every day as a grief coping mechanism.





I'm trying to show how his sweater sleeve work with is hands



Finished Color Script






Monday, June 26, 2017

More Sham Designs


Ok. So the first thing I did was study some expression sheets that had that a good sense of volume. I painted them with value to force myself to think about volume and to get quicker by using a time limit for each bust. (You mentioned earlier that I am definitely not fast, and that has really stuck with me. I'm trying to force myself to produce more efficiently.) 


I also got a copy if blender and Maya, but it is going to take a long time to get good enough with those to model busts. So I bought some sculpy and made primitive busts.




Then, I've fixed some errors with my previous design and drew more 3/4 expressions.


More action poses




And Lastly, here are a few more sham designs that I was playing around with.



Tuesday, April 25, 2017

More Railsea Props

After our last talk, I made more props for the rail sea world with an effort to expand the shape language that I use.

Watertowers

Factories based on different power method throughout history, hydro powered, coal powered, and nuclear powered. 



I started to refine some of the silhouettes for last time and use material choice and shape to differentiate these train by function and origin.
Clunker- Transport train

Single body clockwork train

High Tech Salver Train

Military Ferro-Naval Train

Monday, April 17, 2017

Box Trolls Character Design Concepts

Here are some of the characters design concepts for Box trolls. I'll be using these to inform my character design when the time for that comes.