Tuesday, April 25, 2017

More Railsea Props

After our last talk, I made more props for the rail sea world with an effort to expand the shape language that I use.

Watertowers

Factories based on different power method throughout history, hydro powered, coal powered, and nuclear powered. 



I started to refine some of the silhouettes for last time and use material choice and shape to differentiate these train by function and origin.
Clunker- Transport train

Single body clockwork train

High Tech Salver Train

Military Ferro-Naval Train

Monday, April 17, 2017

Box Trolls Character Design Concepts

Here are some of the characters design concepts for Box trolls. I'll be using these to inform my character design when the time for that comes.






Box Trolls Environment Concepts

Here's some of the environment concept art for Box Trolls. Hopefully it'll help put some context around the design choices that I've been making thus far.










Sunday, April 9, 2017

Establishing Shots and RailSea Style

Here is the Establishing shot that you sent
 My first task was to take your layout and make it fit into the railsea world. I decided to give myself a shape limitation, and only use trapazoids. I used this limitation, because I was concerned that my shape choice would seem non-committal and would lack cohesion. There are also some story driven reasons why I chose trapazoids in particular. This took a surprisingly long time to do. I'd like to chat a bit about how to speed this up, and to speed up in general.





I'm not pleased with any of these value studies. I think I'll do some more before moving to the next step.


I also felt at this point that my trains an buildings where under designed so, I took a break from this image and spent some time thinking about the shape language of the trains and buildings.